“In previous projects, we’d create maps for human characters and maps for robots separately having them both playable on the same maps isn’t nearly as simple as it sounds.” “ created an RPG in which you can have people on the same map as robots several times their size without things falling apart,” he says. This is the first game Takahashi feels gets robots and humans (in the same game) right Our hope is that we can start by creating the core system, then expand on the story and thematic elements in our future project.” We decided that trying to balance that with an epic theme-laden story would pose difficulties. Given that we at Monolith Soft had no experience with developing HD titles, our goal with this project was to experiment with and implement the assorted tech skills we needed for HD game development. “We deliberately distanced ourselves from having philosophical themes intertwined with the core of the story. “The design focus for this game was on map exploration and character builds during battle,” says Takahashi. “So there’s no problem at all if you’re walking or running around the game map, but since you can also fly through the air at high speed, we used the data packs (which are handled as additional content) to load part of the game data from storage instead of the disc, in order to make it more comfortable to play.” The studio intentionally distanced itself from the sort of philosophizing it’s known for “Open-world games are often designed with the idea that they’ll be installed on hard-disk media, but for this game, we tuned the engine to its very limits to make it playable without installation (something which I think is pretty innovative),” explains Takahashi. Xenoblade Chronicles X‘s free, optional data packs exist because the Wii U doesn’t let developers install games
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