They are not compelled to feed on humans and do not pass on any infection that reanimates their victims. The HotD zombies sometimes exhibit cannibalistic tendencies like classic zombies and have sometimes been seen feeding on the living, though this is usually the case of zombies that do not carry any weapons. As shown in the penultimate stage of HotD 2. The House of the Dead 4 - Arcade - Teknoparrot. The House of the Dead 2 - Arcade - Demul (Edit: Dreamcast) The House of the Dead 3 - Wii - Dolphin. Probably the greatest example of the zombies' intelligence is the ability to operate motor vehicles. The House of the Dead - Arcade - Model 2 Emulator. They are also only partially shambolic - most run or pace towards their targets, while others shamble for a while until shot, after which they will hastily pursue the attacker. Some appear to have the drive to defend themselves, protecting their faces with iron masks, axes and other objects. They are also far more intelligent than the average zombie, having the ability to use tools and weapons, as well as being able to negotiate obstacles and cover with ease. While zombies are usually stopped dead with a shot to the head (or the removal of it) most if not all of the zombies in HotD can survive, and actively pursue their targets, after having gaping holes blasted through their heads, or in fact the entire head being blown off, although this only usually occurs in the tougher ghouls. A classic arcade rail-shooter receives a whole new. These particular zombies are shown to be quite different from traditional undead. The House of the Dead: Remake is a remade version of the game introduced in 1997 in arcade platform. Another departure from traditional zombies is that these zombies actively pursue their targets with the intent of killing them, as many of them utilize weapons and other blunt objects to attack. Unlike zombies featured in other games, these zombies have shown minor intelligence, such as being able to utilize terrain and weapons. They have varying skin colours in each game, the standard ones walk with a lumbering slowness although other breeds are fast. Although it is unknown whether the creatures are the dead reanimate and feed on human flesh they certainly display several common characteristics of the traditional zombie. The mutagen causes necrosis, bleeding and aggression. The zombies of HotD are primarily man-made, genetically engineered via cloning procedures or by introducing an as-yet unnamed mutagenic compound into the human body. While these undead creatures share many common traits of typical horror zombies, there are a number of factors that set them apart. Zombies are a staple of Sega's on-rails shooter arcade game series House of the Dead.
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